package com.bloody.android.Characters;

import com.bloody.android.Map.Map;

public class Mustang extends Character {
	
	public Mustang(int player){
		super(player, 1, 60, 10);
		int [] attackRange = new int[3];
		for (int i= 0; i<attackRange.length; i++)
			attackRange[i]=i+2;
		super.setAttackRange(attackRange);
	}
	
	@Override
	public void setMap(Map map){
		super.setMap(map);
		MustangAbility ability = new MustangAbility(map, super.getAttack());
		super.setAbility(ability);
	}

}
